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Hazelnut Light is an isometric 3D puzzle game made as an experiment to learn lighting, particles and ray casting in Unity.

One of the main mechanics of the game is to shine rays of light onto objects. This was done with a ray cast, but there are a lot of spaghetti codes in this game as ray casters don't like if loops. The solution was the same code copied and pasted multiple times to get rays to properly bounce.

All assets in game including music but excluding fonts were created by myself.

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